Wednesday, 26 September 2012
Sunday, 23 September 2012
Color Scheme Reference 2
Here is a more accurate reference of my color scheme I wish to achieve. I don't think I'll be able to get the Red color into my shot though.
Anyway, here it is:
Anyway, here it is:
Monday, 17 September 2012
Monday, 10 September 2012
Comping Test version 1
This is a comping test for my scene.
It is a combination of 3 different shots into 1 shot (trying to make it seamless).
Need to run more tests and experiments to get photo realism.
At this point, I don't think I'm going to touch the bullet other than scaling and positioning.
Need to measure the perspectives right as well...
And color balance...and trails...and ARGH!!!!
It is a combination of 3 different shots into 1 shot (trying to make it seamless).
Need to run more tests and experiments to get photo realism.
At this point, I don't think I'm going to touch the bullet other than scaling and positioning.
Need to measure the perspectives right as well...
And color balance...and trails...and ARGH!!!!
Bananarama...oops...I mean Panorama Extravaganza
So I finally got my Panoramic background shot that I need to comp in my characters.
I'm still not too happy with the timing of the shots especially the ending. And once I tweaked that, I gotta work on the color correction as well.
Anyway, here it is.
I'm still not too happy with the timing of the shots especially the ending. And once I tweaked that, I gotta work on the color correction as well.
Anyway, here it is.
Friday, 31 August 2012
Rough Cut? Pre-Comp? Dirty Comp? What should I call this post?
So, essentially this is a rough cut/pre-comp/pre-vis rolled into one clip.
I prefer to call it a "dirty comp" cos things are really elementary at this point.
Need a new background to replace the one in here.
I prefer to call it a "dirty comp" cos things are really elementary at this point.
Need a new background to replace the one in here.
Saturday, 25 August 2012
New Animatic
So a new idea also brings about a new set of animatic, story-board and shot sheet.
The new idea is about a killer who fires a gun and the bullet flies through the air before hitting the target. However, I might redo the ending because I hate doing fake digital blood and I have no budget for squibs.
Biggest problem: I NEED ACTORS!!!!!!
Rotoscoped using a tablet.
More to come
The new idea is about a killer who fires a gun and the bullet flies through the air before hitting the target. However, I might redo the ending because I hate doing fake digital blood and I have no budget for squibs.
Biggest problem: I NEED ACTORS!!!!!!
Rotoscoped using a tablet.
More to come
Back to Square One...
So, a change of idea brings on a change of...EVERYTHING!!!
Let's start with the Production Schedule
Let's start with the Production Schedule
Still to come: New storyboard, shot sheet and pre-viszzz.......
Wednesday, 1 August 2012
Tuesday, 31 July 2012
Previz and Animatic
Hmm...finally got my animatic and previz done! Was going to use traditional pen-and-paper to rotoscope, but decided to use Wacom instead (technology rules!!!)
Also finally got my backplate for my final shot. More back plates to photograph and film
Also finally got my backplate for my final shot. More back plates to photograph and film
Wednesday, 4 July 2012
Monday, 2 July 2012
My Production Schedule and Shot Sheet
Hmm...I think this is my work schedule. Of course, things might change due to unforeseen circumstances.
Ok, so the shot list is taken from stills of the epic movie "Shaolin Soccer". This is because I want to make an homage to the movie and learn the skills to produce something like this so that I can apply it at work (imagine: same technique but applied to other sports!!!) Although it looks simple, I can foresee what the problems might be:
1) the soccer ball is a combo of 2D and 3D models as well as (maybe) a real soccer ball (to be marked and used as reference)
2) the light rays, glowing tail and fireball look may need PyroFX in Houdini (and I already mentioned earlier, Houdini hates me!!!)
3) particles of bits and pieces of the grass flying up and into a vortex shape as the ball approaches the keeper (Houdini again?)
4) The "shockwave ripple" in the last shot definitely needs Houdini. Thank God Thibault made us do the exploding floor exercise...can just adept (Merci Thibault)
Shot 3 (POV of the ball approaching the keeper) may need a motion-control camera (say WHAT!!?!). Nah...screw that...just shoot straight on green-screen, key-out the green and rotate the shot in Nuke!
As I calculated the total duration of the sequence may be less than 30 secs. Is it enough? I don't know. At 10 secs/month, I might just have enough time to finish up the project.
Now...time to meditate and pray for a miracle!
Storyboard...sort of
STORYBOARD...sort of :-(
So this is the (very rough) version of my storyboard, created using the old-school way - pencil and paper. While I hope to have a very nice storyboard in a manga-anime style, I think what's more important is to get the rough feel out first before fleshing out the details.
Okay I confess: I can't draw even if my life depended on it!
Friday, 29 June 2012
Catch-22 situation
Catch-22 situation:
1) No storyboard = Cannot determine how much effects is needed (VFX Breakdown)
2) No VFX breakdown = Cannot determine production schedule
2) No production schedule = Cannot determine how long it'll effectively take to produce the shots (based on lack of knowledge and experience on how to create the effects)
Therefore, storyboard first or production schedule first???
1) No storyboard = Cannot determine how much effects is needed (VFX Breakdown)
2) No VFX breakdown = Cannot determine production schedule
2) No production schedule = Cannot determine how long it'll effectively take to produce the shots (based on lack of knowledge and experience on how to create the effects)
Therefore, storyboard first or production schedule first???
Tuesday, 26 June 2012
Subscribe to:
Posts (Atom)